Project Cosmos was a co-op survival crafting game that was being developed by Sprocket Games. The game centred around planet hopping, with each new world taking a team a few sessions to complete, building bases, exploring and fighting monsters with the goal of restoring each planet from a magical cataclysm. Unfortunately Sprocket announced Project Cosmos' cancelation in April of 2025.
I had the opportunity to do the sculpting and modeling of the game's first heroes, weapons and enemies, as well as model various crafting props, and lead a team through surfacing and environment building.
I had approximately two weeks to complete each character including their weapon, from sculpt to final bakes with multiple rounds of art director revisions.
Mycelia
The first hero in Project Cosmos is Mycelia. Primarily a builder-type hero, she could create mushroom structures and spawn little mushroom friends to help her defend the base.
I was responsible for the high-poly sculpt, low-poly, and bake of Mycelia, her shovel weapon and mushroom friend.
Concept by Devon Cady-lee

Concept Art

High Poly Sculpt

High Poly Sculpt - hair

Low Poly
Low Poly
Low Poly Wireframe
Low Poly Wireframe
Shovel Weapon Scale
Shovel Weapon Scale
Shovel Weapon High Poly
Shovel Weapon High Poly
Mycelia Shovel Low Poly
Mycelia Shovel Low Poly
Mycelia Shovel Wireframe
Mycelia Shovel Wireframe
Mushroom Friend High Poly
Mushroom Friend High Poly
Mushroom Friend High Poly
Mushroom Friend High Poly

Concept Art

Bur
Another hero, Bur is a tank who can freeze his opponents before smashing them with his ice club.
I was responsible for the high-poly sculpt, low-poly, and bake of Bur and his ice club.
Concept by Devon Cady-lee

High Poly Sculpt

Low Poly

Low Poly Wireframe

Scale Comparison
Scale Comparison
High Poly Sculpt
High Poly Sculpt
Cirrae
The third of the first three heroes, Cirrae is meant to be an explorer type character. Their handle of their umbrella doubles as a sword.
I was responsible for the high-poly sculpt, low-poly, and bake of Cirrae and their umbrella sword weapon.
Concept by Devon Cady-lee

Concept Art

High Poly Sculpt

High Poly Sculpt

Low Poly
Low Poly
Wireframe
Wireframe
Weapon Scale
Weapon Scale
Weapon High Poly
Weapon High Poly
Lanky Monster
Lanky Monster Sculpt
Lanky Monster Sculpt
Lanky Monster Hat Brims
Lanky Monster Hat Brims
Lanky Monster Low Poly
Lanky Monster Low Poly
Lanky Monster Wireframe
Lanky Monster Wireframe
Work Bench Props
I was responsible for the high and low poly meshes and bakes of some workbench props as well.
Anvil Totem Sculpt
Anvil Totem Sculpt
Anvil Totem Wireframe
Anvil Totem Wireframe
Needle Totem Sculpt
Needle Totem Sculpt
Needle Totem Wireframe
Needle Totem Wireframe
Transmustruction Station Sculpt
Transmustruction Station Sculpt
Transmorgrifier Sculpt
Transmorgrifier Sculpt
Transmorgrifier Model
Transmorgrifier Model
Transmustruction Station Model
Transmustruction Station Model
Heliomobile Sculpt
Heliomobile Sculpt
Heliomobile Wireframe
Heliomobile Wireframe
Task Plant Sculpt
Task Plant Sculpt
Task Plant Wireframe
Task Plant Wireframe

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